If you ask anyone in the community what shader to boot up first, 9 times out of 10 they’ll tell you Complementary. For version 26.2, the developers have masterfully adapted to the new engine changes.
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You need to put everything on the src folder on your project, on the same folder. Then, go to Project Settings > Shader Globals and set the following: sampler2D diffuse_curve float specular_smoothness ...